Cosmic Pursuit patches

Below is an archive of official patch notes posted by ChaosStar95.

1/31/2019 "Telebooth Update"

 * Bug fixes for several issues, most notably ship destruction and ship mining laser removal not happening for all users.
 * Colony world Telebooth pairings are now random! You'll see different variations in each server. Purple could link with Yellow in one server, or with Brown in another server, etc.
 * Telebooths now transport a player even if they are standing still when they click the button.
 * Gates and Telebooths now send notifications when they disable or enable a player's weapons.
 * Minor cosmetic changes to planet water and a couple GUIs.
 * Updated the game's version of Adonis admin commands in anticipation of Roblox removing closed source modules.
 * New moderator: FwChrystel

7/27/2018 "Combat Update"
Spaceship Features:


 * Ships can now store fuel, and fuel can be transferred between the ship hold and the player backpack. Hit 'V' to open the fuel transfer window while in a ship!
 * GUI and control redesigns, including fuel readouts and ship mode toggling.
 * Introducing mining mode - in this mode, click to begin mining an asteroid!
 * Fixed many glitches involving ships, such as spontaneous immobility issues.

Scylla Renovations:


 * The upper ring now has new stargates and telebooths, as well as walkways and ramps. This will make browsing shops more convenient in the coming updates!
 * (To use the four new gates, try typing in the address to Scylla and replacing the last symbol with the symbol for one of the homeworlds!)
 * Colorful redesign separates the upper ring into four "quarters" based on the four teams.
 * Introducing nodes - while in a ship, click the bulb of a node in order to interface with Scylla or your team bases for selling/buying fuel. Scylla has nodes in both team hangars and the neutral hangar, and each team homeworld also has a node at its base.
 * Improved neutral hangar design, with easier bay access for ships.
 * An invisible weapon safety field now extends around the entire station, incapable of being bypassed or fired through.

Weapon Improvements/Balancing:


 * Handheld laser: Damage - 5; Reload - 0.5 sec
 * Handheld RPG: Ship Damage - 20; Player Damage - 80 if direct hit, 40 if caught in blast; Reload - 3 sec
 * Ship blasters: Ship Damage - 20; Player Damage - 40; Reload - 1 sec
 * Improved targeting ease for ship blasters.
 * All weapons now affect KOs and WOs.

All New Music!


 * Four more songs from linx3215, composer of the game's intro theme as well as the four team themes heard on each homeworld.
 * If you would like to check out linx3215's official Cosmic Pursuit soundtrack album, it is now available free to stream on Spotify at: https://open.spotify.com/album/2XdV6T2dmniVpPAIvIAq8N?si=8668aff2c5b94bfc
 * Lots of other great songs found in the Roblox library!

Build Tool Safeties:


 * Part size limit of 30 along each axis, and a mesh scale limit of 5 for each axis.
 * Selection range of 100 studs from player's position. This includes both clicking to select, as well as dragging to select.
 * Removed Seats and VehicleSeats. Seats have been the most exploitable aspect of the game for quite some time.
 * Glass material!
 * Removed Anchor and Weld tools. Unanchored parts were the easiest method of creating harmful lag effects on servers. The Weld tool is useless without the Anchor tool.
 * Both R6 and R15 bodytypes, as well as hats and other accessories, are now locked at all times and can no longer be edited with the build tool.

GUI Notification System:


 * Replacing chat notifications is a brand new GUI based notification system!
 * Notifications will now appear in the lower right corner of the screen, and gradually stack up and vanish after a few seconds.

Leaderboard Improvements:


 * All weapons now affect kill and wipeout tallies!
 * Credits have been reset and can now only be gained through selling fuel. As a side effect, the Lost Address Jetpack save feature was also reset (sorry!).
 * Both player fuel and credits now save when you leave (note that fuel inside ships will be lost).
 * Improved teamkill jail security.

Miscellaneous:


 * Slight modifications to the game intro animation and camera motion fix.
 * Switched to Adonis admin commands.
 * Repaired numerous other glitches that I can't even begin to list.

8/13/2017 "Mining Update"

 * Cosmic Pursuit is now a Filtering Enabled game!
 * Mining is now a core mechanic of the game! Each planet now has a mining cave, and you can use a special mining laser to collect fuel from deposits in the caves.
 * In each server, most planets will have a 1x resource yield. However, three planets will have a 2x yield and two planets will have a 3x yield - it's random for each server.
 * Ships, stargates, and jetpacks now require fuel in order to operate - manage your supplies carefully and be sure to mine often.
 * HOWEVER, also note that telebooths do not use any fuel... Keep this in mind and think strategically!
 * New ships have been added! The previous fighter and carrier have been replaced with updated models with new looks! The original models will be available again in a future shop update.
 * These new ships have new controls, with a sleek control interface GUI. The ships allow you to change your speed, see how much fuel you have, and display what weapon/shield is selected as well as display how many health points the ships have.
 * Ship spawners have also been updated, and ships will no longer have missing parts or broken welds!
 * Rockets and lasers have been redesigned - no more explosions or 1-hit-KOs! Lasers and rockets can also both hurt ships and lower their health points.
 * Cosmic Pursuit now supports both R6 and R15 character models! Take your pick!
 * Stargates now have busy signals if you dial a gate that's already in use.
 * Polarius, Egypton, and Cyan have all been slightly redesigned, on top of every planet also having a cave added to it!
 * Several glitches have been fixed, including the F3X tool breaking when a player chats and ships being steered after the pilot jumps out.
 * Spawning on colonies is different now, as there is a ten-second delay before you can spawn on any capture planets. Your homeworld and your team's hangar in the Scylla can still be spawned on instantaneously though. This will change the dynamic of combat for colony worlds!

1/8/2017 "GUI Mini-Update"

 * Redesigned the GUI toolbar with added icons and sound effects.
 * Map GUI can now be expanded and shows the names of planets when they are hovered over.
 * Music volume GUI now has full, half, and mute options, and the selected setting will persist even after respawning.
 * Probably fixed the problems that caused flags to break and credits to not be awarded for maintaining colonies.

12/24/2016 "Music Update"

 * The two original stations have been redesigned by gruntjack, and they now look much more modern.
 * Using the old peace station, I built a unique third station which has two stargates!
 * Because of these changes, I decided to rename the stations for the sake of simplicity. Looking at them now on the map, they are ordered clockwise from upper left. Alpha (originally Beta) in the upper left, Beta (the new station with two gates) in the upper right, and Gamma (originally Alpha) in the lower right. Beta's two gates also follow this order (there is a clockwise placement for gates A, B1, B2, and C). (The asteroid belt spacegates also adhere to this order, with gate 1 in the upper left quadrant and gate 2 in the lower right.)
 * New, original music has been composed for the game by linx3215! The new songs include themes for each of the four main planets, as well as the game's new title music! (Audio levels of the music and effects have been rebalanced.)
 * The capture flags have been redesigned, with slower capture times and sound effects.
 * The notification system has been modernized (no more annoying game messages)! There are now chat notifications for captures, events, and credit payments with accompanying alert sounds.
 * The seat glitch has been patched, so that sitting in regular seats will no longer cause walking glitches or mouse issues when sitting down or getting out of chairs.
 * The Gat laser pistol now changes leaderboard KOs!
 * A few changes to some gate addresses (Egypton and the two asteroid belt gates).
 * Fixed the uniform GUI to account for the new hat accessory system.
 * New admins - gruntjack, JuliaTxx, linx3215
 * New mods - Nitrocell, emilko62

7/17/2016 "Scylla Update"

 * Charybdis has been decommissioned! It has been turned into a territory that can be captured, and it no longer disables weapons. It can be found between Egypton and Magmux.
 * Replacing Charybdis, as well as the IPO Peace Conference Station, is the new grand space station, the ISS Scylla!
 * This will be the new center for diplomacy and justice in the game, and it will eventually have shops and social venues. There is a diplomatic meeting room, a courthouse, an arena, and a jail. The station sits above the Sun, and can be either spawn on, visited by telebooth, or traveled to by stargate (it is now the first address in the remote).
 * You can now spawn in your team's hangar on Scylla, instead of the smaller ones that used to be on Charybdis. There are also teleporter booths between your homeworld, your team hangar, and the main part of the ship for easy transport!
 * The telebooths have also been redesigned, and hopefully you will now find them easier to use!
 * Each homeworld has a redesigned team bunker!
 * The old build tool (F3X) has been replaced with a new, simpler build tool. It combines the classic roblox build tools, and will have more features added to it over time. My apologies if you preferred the advanced building aspect of the game, but this is not intended as a major building game. Also, I've found that the F3X is very exploitable and I want to protect other players from the numerous things that can be done with it.
 * The weapons have been given better reload times. Rockets from the RPG and spaceships now have 3 second reloads. The new laser pistol (created by tesseradecade) has a 0.5 second reload.
 * There is now an asteroid belt! There are two spacegates on either side of the belt, which sits around the Sun. There is a 30% of an asteroid being flat, so feel free to bring parts there and colonize!
 * Cyan has been moved across the Sun, to right between Egypton and Magmux.
 * Purple and Yellow have also been moved slightly.
 * The Lost Address base now has two rewards: a jetpack, and a small podship!
 * Quests have been removed, as the system was old and broken. The quest system will be redesigned and added back in later!
 * The glitch where removing one gun from a ship allowed rapid firing of the rockets has been fixed.
 * Removing either the pilot seat or rear engine part of a ship now removes the entire ship, including all of its debris! Shooting a ship's part with an RPG rocket destroys the part, so you can use your bazooka to clear debris easily!

4/3/2016 "Theme Song Mini-Update"

 * Replaced the joke theme songs for the four team planets with more appropriate ones.

4/2/2016 "Icon Mini-Update"

 * Reverted the title Space Problems back to Cosmic Pursuit
 * Created a new game icon, using the 'rota' symbol instead of the old 'deos currum' symbol. This is because Charybdis will soon be losing its status in the game as we transition to a new neutral space station.

4/1/2016 "Space Problems (April Fools) Update"

 * In the spirit of keeping the game new and modern, Cosmic Pursuit has been renamed to Space Problems. Depending on how people like the new name, we may or may not keep the new name. But we probably won't keep it. Probably.
 * There is now a new ambient music system (which you can mute/unmute using a GUI button on the left of your screen)! Standard space and colonial worlds will have peaceful, tranquil songs going in the background, while each team planet has it's own theme tune on loop. A less-loud intro song has also been selected for the opening title animation!
 * The team planet themes are as follows: Egypton Darude's "Sandstorm"; Forestia "The Lion Sleeps Tonight"; Magmux "Disco Inferno"; and Polarius "Ice Ice Baby". These themes may or may not be permanent. Check the date of this post to find out.
 * The map GUI now has a nifty "Territories" button at the top. This changes the colors of the areas on the map to reflect what team owns them. For instance, if Magmux has a claim on Purple, Purple's color will change to bright red after the button is pressed. Pressing the button again turns off this mode and the colors revert to normal.
 * You can no longer capture a planet if you are dead! That means your stray body parts that scatter or fall after you've been killed can no longer hit the flag stand and claim it.
 * Also, you can no longer spawn on a colony if your team has lost its claim since you respawned. The button for an area will turn red and the word "Reclaimed" appears if you select a world when your team no longer holds it, indicating you have to pick somewhere else.
 * After you capture a planet, everybody in your team gains 25 credits for each minute the team has owned it! You also get credits from KOs. This is to lay a better foundation for the economy that I'm still working on.
 * The laser pistol now shoots projectiles that move twice as fast.
 * THERE IS NOW A STATION BETA! Station Alpha has been moved over near Purple, and Beta is set between Olive and Brown.
 * The Pay Credits GUI has been fixed; previously it didn't display names properly.

2/1/2016 "Messina Update"

 * All of the planets have been rearranged so the game more closely resembles an actual solar system.
 * There is now a Sun! (No name for it yet.)
 * Grey has been recolored, and is now the Tan planet.
 * The Event script has been edited so that the meteor event has a more effective explosion, and also so that the meteor falls more smoothly.
 * The GUIs have been slightly resized, and there is now a neat and orderly column for the utility GUIs on the left of the screen.
 * The gate remote GUI has been greatly redesigned.
 * There is also a new radar map GUI, so you can get a better idea of how the solar system looks and see where you are in the game!
 * It looks big, but it still takes only 5 minutes to cross the entire 25,000 stud map. Expect speed boosts in the future shop.
 * The laser pistol has been replaced with a more modern equivalent and the rpg has been edited slightly.
 * Now you can remove scattered ship debris with rockets!
 * A glitch caused by entering a negative amount in the Pay Credits GUI has been fixed.
 * The occasional glitch that broke ship steering has been patched!
 * Numerous minor cosmetic changes to different structures in the game.
 * Also, the server size has been changed from 14 to 20!

12/25/2015 "Christmas Update"

 * Polarius and Forestia have been moderately redesigned.
 * Ships can now be flown without a tool; sit in the pilot seat and the controls guide will pop up. Just press 'y' and be on your way!
 * Stargates now fully support ship transport. You can now fly into a portal and not worry about getting stuck anywhere! Also, hovering into portals no longer causes an issue!
 * Thanks to tesseradecade for pointing out another bug with the ships, which I have fixed!
 * Capture flags now have a ten-second cooldown. The base will flash black indicating that the flag is 'locked' and another team cannot claim the planet for ten more seconds, once the flashing stops. This will make fighting for the flag much trickier.
 * There is now a fancy title and intro when you join the game!
 * There is now a "Pay Credits" GUI. This allows you to send credits to other players and establishes the utility of credits as a currency.
 * Now you can roleplay as a mercenary, taxi ship pilot, builder-for-hire, you name it!
 * There is a completed shop GUI as well, but since I don't have enough things to sell yet, it will be pushed back to a slightly later update.
 * The Pale Green planet has been renamed to the Olive planet, and Sand Red has been renamed to Mauve. I felt that the new names were easier to type and made it easier to avoid confusion with the other 'green' and other 'red' planets (Forestia and Magmux).
 * The Uniform GUI now switches between your team uniform and your normal player's clothes if you keep pressing it.
 * The several old build tools have been replaced by a single 'Build' tool (credit to the makers of the F3X Build Tool).
 * I am aware that some aspects of this tool may be exploitable, and I have taken measures to prevent several possible problems from it. However if you find other faults with the tool, please let me know so I can patch them up!

11/28/15 "Teams Update"

 * Added a team uniform GUI. Just click the button and your outfit will change to the uniform of whatever team you are on!
 * Combined the 'Tips' and 'Gate Guide' GUI into a single 'Help' GUI. The two GUIs are now two pages of the same GUI, which you can flip between.
 * The stargates on each team planet have been moved and rotated so that it is easier to get ships into and out of them. Previously, the gates were close to and facing the team bunkers, which made it very difficult to get ships in and out.
 * The fighter hangars on the I.E.S. Charybdis have been moved so that it is much easier to get them out of their respective team hangar bays.

11/26/2015 "Purple Update"

 * Newcomers are now presented with a team selection GUI instead of the four touch-buttons. However, they will still spawn in the top of the satellite (for their own protection, and for old-time's sake).
 * I personally think the team selection GUI needs some aesthetic improvements but I'll see what you guys think.
 * The cave in Magmux's volcano has been renovated. There is now a large hangar window so that ships can be moved in and out. This way, it parallels the utility of Egypton's pyramid.
 * The Purple planet has been massively redesigned.
 * There is also a large, open cavern that is ready for use as an outpost hangar bay!
 * Structures have been added to the Grey planet as well. There are now fifteen platforms scattered across the walls of the canyon, and they are already connected by a ramp system (perhaps they are remnants of an ancient civilization?). The stargate has been moved onto one of these platforms.
 * This means you can now climb from the riverbank to the tops of both sides of the canyon without building or flying anything!
 * Station Alpha's stargate has been moved into its hangar bay! This means ships can now travel to and from the base's gate. Alpha's ship is now sitting in front of the gate, making it easier to dial from the pilot seat and then launch right into the wormhole!
 * Not sure yet what to do with the old gate room, so for now it is locked.
 * All telebooths have been slightly redesigned. Each booth now has one large round button on the console to make using them much easier.
 * Also, there is now another pair of telebooths. (Hint: they connect two planets mentioned in this update...)

11/01/15 "Bug Fixes"

 * Station Alpha's exterior and ship change colors with the team capturing it again.
 * The Magentoid hologram works again.
 * Spawning on the roofs of the bunkers should no longer be an issue.

10/31/2015 "Event Update"

 * Each team planet has been given an impervious bunker that contains the spawnpoint and the telebooth to the IPO Peace Station. Expect more interior stuff in the future!
 * (The counter in the corner of each bunker will be the future location for each team store!)
 * All of the GUIs have been redesigned and now look much more modern and sleek. Expect more changes to the Stargate remote GUI.
 * Speaking of the Stargate remote, notice that you can now dial the gates from a much further distance! (You can even dial from inside your bunker if you need to make a quick escape from invaders.)
 * Also, the remote will now tell you if the nearby gate connection is an "outgoing" or "incoming" connection!
 * The "Degrexian" alien race has been renamed to the "Magentoid" race. As such, the Lost Address location now has a different color-scheme.
 * There is now a mysterious Magentoid mothership lying dormant in the solar system! Expect something cool involving this soon!
 * AND MY FAVORITE NEW ADDITION: EVENTS! Every seven minutes, an event will be randomly chosen to occur at some place in the solar system. Currently there are only two events, but a third is almost completed! (Message me with ideas!) The two events are:
 * Stargate Network Lockdown: The network of Stargates will be periodically shut down for temporary repairs, meaning that they cannot be used for three minutes. (Connections in progress at the beginning of the lockdown will still have their full 30-second connection time, but new connections can't be made).
 * Meteor Strike: A meteor will strike a random colony planet, killing all players residing on its surface and removing its captured status. Any buildings will remain though!

8/12/2015 "Redesign Update"

 * Magmux and Brown have been redesigned, as I felt both weren't getting enough love.
 * Magmux is now much more open for building, and the spawn is no longer isolated in a tiny lava pool.
 * Brown no looks much more city-like, with a unique stargate in the heart of town. Also check out the mysterious tower in the distance... (to be used in a future update).
 * The ship on Station Alpha now changes color with the team that captures the base.
 * The telebooths on the peace station have been given an additional easy-to-press button to make it much easier to leave the conference room.
 * The peace station is now impervious to rockets and weapons.
 * The issue where two players kept alternatively capturing the same planet (which caused a massive buildup of server messages pointing out which team has captured the planet) has been fixed. There will no only ever be one 'capture' message on-screen at a time, but messages from the regeneration of building blocks, the anti-teamkilling system, and other things will still overlap occasionally (this is far less problematic).
 * Admin commands have been added for the game administrators.